At IBC2026, Zero Density will demonstrate how real-time graphics, virtual production and newsroom operations can be brought together within a single production ecosystem.
A multi-renderer workflow will bring Chaos Vantage, NVIDIA Gaussian splatting and Unreal Engine together within Reality 5, allowing production teams to select different rendering technologies for different workflows.
Chaos and Zero Density will demonstrate the result of their R&D partnership with real-time ray tracing for virtual studios and XR. Chaos Vantage will render in real time, while NODOS, the real-time node-based operating system, will provide virtual studio and XR tools.
NVIDIA’s Gaussian splatting renderer will be shown on green-screen and XR stages, with real-time ray tracing, relighting and depth of field. This technology enables real-world environments to be scanned and transformed into photorealistic 3D assets for use in virtual studios and virtual production.
Traxis Hub 3.0 will also be on show, featuring a new Automatic Lens Profiler feature. Also being demonstrated are template-based content creation and Motion Design workflows in Reality 5, connecting graphics across on-air output, video walls, venue LEDs, AR and touch surfaces
Furthermore, Zero Density will demonstrate connected newsroom workflows, where NRCS running orders feed directly into graphics for news, sports, weather, elections and finance. Journalist Preview will allow newsroom users to preview graphics as part of the editorial workflow before they go to air. The new NLE Live Link brings Reality graphics directly into Adobe Premiere Pro and Final Cut Pro timelines for news and post-production.
AI-powered HTML5 Generative Graphics Templates will also be demonstrated.

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