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    Home»Movie News»Review: Mario & Luigi: Brotherhood — GeekTyrant
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    Review: Mario & Luigi: Brotherhood — GeekTyrant

    CinemaMix 360By CinemaMix 360December 1, 2024No Comments5 Mins Read
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    The first thing you’ll notice is brotherhood It’s the artistic style. Cartoon coloring animations are very popular and look great. All the characters look fun, lively, and have personalities, which is always fun to play in a game.

    Performance-wise, I didn’t find any major issues with the game. Maybe I noticed a few things here or there, but it was never enough to warrant any complaints, nor was it an ongoing enough issue.

    From the perspective of gameplay, brotherhood Very similar to other role playing games. You play as Mario and Luigi walking around the overworld and can interact with some objects such as blocks, crates, and buttons, but when you encounter enemies it switches to a turn-based combat system.

    In the overworld, there are puzzles and the like that you have to solve in various ways, and as you progress, you’ll unlock abilities that let you revisit certain parts of the previous island. Then, you start fighting, which in my opinion is my least favorite part of Brotherhood.

    battle brotherhood There’s something against it in my book. First, you only have two characters (and sometimes just one), and for the first few hours, they can do everything the same, except Luigi doesn’t do it as well since he’s your defense/support character.

    Ultimately, the difference shows up through Bros Moves, but you don’t want to use them all the time because they use BP. This means that at least 80% of combat is telling Mario and Luigi to use their hammer or jump attack, and about 50% of the time is decided for you based on the enemy you’re facing (some enemies can only be hit with one hit) or others).

    This makes combat feel very monotonous and repetitive in my opinion. Add to that the fact that every attack and counterattack requires good timing, and it can get really frustrating. I know this concept is not new, especially in mario RPG, but sometimes I don’t want to worry about pressing the A or B button at the right time (sometimes I’m still not sure when) to pull off a basic attack!

    I also don’t like that AoE attacks can only be done via Bros Moves or Battle Plug. This did make the first few hours a bit of a drag for me, as I would be stuck fighting multiple enemies when all I wanted to do was continue the story.

    That said, there are some cool things going on in combat brotherhood. Eventually you’ll unlock combat plugs that enhance every aspect of combat. Some of these involve automatically using specific items, such as mushrooms, when a trigger is met.

    Others will provide increased damage to specific enemy types and/or when certain conditions are met. At the same time, there are also some with various effects, such as making excellent attacks have less splash damage or making counterattacks easier.

    There’s quite a variety and I like the combat plug system. Each plug has a different number of uses before it needs to be charged a certain number of times. Thankfully, it’s not your turn to change plugs as needed during combat. This flexibility is incredible.

    Another aspect of combat I like brotherhood Involving Luigi. Luigi Logic is a move that takes place during a boss fight, where Luigi will have an idea during the fight and use something in the environment to help him and Mario gain the upper hand.

    Technically you don’t have to use this to win boss fights, but they do help a lot and can deal a lot of damage, or inflict some kind of condition on the boss that makes them more vulnerable to damage from what I’ve seen. Each game is unique, and does require some timing skills that are unique to each Luigi Logic, but for a larger game like this, I wouldn’t mind having to do a timing mini-game.

    What is the storyline like? brotherhood? Mario, Luigi, and the other residents of the Mushroom Kingdom are transported to the world of Concordia, which was once a continent called Pangea but was recently divided into several islands. Mario (and later Luigi) is tasked with helping connect all the islands back together.

    As you play the game, you encounter outrageous (but stupid) legions of expansions and must stop them. Granted, I haven’t finished the story yet (I’m about 10-11 hours into it and just finished Lottacoins Island for reference), but I’m having a blast. Is this the deepest, most complex story? No, but so far so good.

    The characters you meet (such as IDLE) are also interesting. Plus, I love Luigi’s personality. He’s a bit of a scaredy cat and goofball trying to stick the landing as you launch through the cannon to each island, but he’s also very creative (remember the Luigi Logic mechanic I mentioned earlier). In the overworld, sometimes Luigi will suddenly get an idea and unlock abilities like a spin jump or a ball.

    Which brings me to who I consider the real stars brotherhood: music. Of course, the overall sound design is very good, but the music is also incredible. when do we add it to nintendo music?

    It does feel very jazzy and uptempo, which is perfect for gaming. Heck, listen to the battle theme. I did find the combat boring at times, but the music was stunning! This is definitely a plus for the game, no doubt about it.

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