Close Menu
    What's Hot

    Weird Story (2024): 1987, Brain Games and Revenge

    May 9, 2025

    Eagles of the Republic (Cannes 2025) – Official clip

    May 9, 2025

    PinkPantheress: Fancy That, Short Songs & Music Marketing | Zane Lowe Interview

    May 9, 2025
    Facebook X (Twitter) Instagram
    CinemaMix 360
    Facebook X (Twitter) Instagram YouTube
    • Home
    • About Us
    • News
      • Movie News
      • TV News
      • Music Industry
    • Film School
      • Directing
      • Acting
      • Screenwriting
      • Cinematography
      • Editing
      • Sound Mixing
    • Videos
      • Movie Trailers
      • Industry Videos
    • Film Festivals
    • Contact Us
    CinemaMix 360
    Home»Sound Mixing»Sound Guidance: The Art of Creative Feedback
    Sound Mixing

    Sound Guidance: The Art of Creative Feedback

    CinemaMix 360By CinemaMix 360March 25, 2025No Comments5 Mins Read
    Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email
    Share
    Facebook Twitter Pinterest Reddit WhatsApp Email

    How do you turn sound design feedback into creative fuel? Based on his experience and the experience and lessons learned from gaming audio, Stephen Schappler, Sound Design Director, provides you with the following 9 valuable insights:


    Written by Stephen Schappler and republished with his permission


    Please share:

    Sound Effect Cloud - Free Sound Effects and MusicSound Effect Cloud - Free Sound Effects and Music

    InThe fast-paced world of game development, the difference between good sound design and excellent sound design often depends on the quality of feedback exchange between team members.

    After years of supervising designers, I learned how we communicate creative work can unlock extraordinary potential or unintentional innovation and passion

    After years of supervising designers, I learned how we communicate creative work can unlock extraordinary potential and unintentionally kill innovation and passion.
    After trial, errors and countless feedback sessions, I developed a way to always get better results. Here are nine practical techniques that can change the way you provide feedback to your team and ultimately improve everyone’s work:

    Start with the context, not criticism

    I always take a moment to understand the landscape before studying the details. The tempting thing is that the immediate reaction (the explosion sounds too thin, the footstep sequence lacks weight) is tempting, but a quick check-in will make everything different.

    “What is your goal?”

    “What elements do you think are working and which elements are not working?”

    “How does this particular gaming mechanic work?”

    “What kind of feedback will be the most helpful now?”

    These questions are more than just clarification of expectations. They transformed dialogue from unilateral criticism to collaborative exploration. They expressed respect for the designer’s creative vision and admitted that they may have been aware of certain issues.

    Match your method to the manufacturer

    I’ve learned (sometimes the difficult way) that feedback is not all of a certain degree. Some of my team members thrived in an instant face to face discussion where they could ask questions and see my reactions. Others prefer written notes, which they can handle privately before responding.

    Understand the preferred communication method for each team member, not just to make feedback more palatable, but to make feedback more effective.

    Describe the effect, not the technology

    Perhaps the most transformative shift in my feedback approach is the transition from normative description to descriptive guidance. I didn’t say, “Use a high pass filter at 150 Hz and add a low shelf of -12dB at 3 kHz,” I would say, “The underwater sequence still feels too full – can we make it feel even more muffled?”

    Perhaps the most transformative shift in my feedback approach is the transition from normative description to descriptive guidance

    This approach accomplishes two things: it retains the creative agent of the sound designer and focuses on emotional impact rather than technical details.
    It invites designers to use their expertise to solve problems, often resulting in more innovative solutions than I prescribed.

    That is to say, the level of experience is important here. For junior sound designers who are still building a technology toolkit, I point out to add: “If you’re not sure how to achieve this effect, I’d love to take you through some specific technologies.” This creates a safe space for learning without the assumption that everyone has the same technical foundation. I found that explicitly providing technical guidance (not forcing it) fuels the growth of junior team members while still providing them with room to experiment and developing their own creative problem-solving skills.

    Do you think this is useful? Please share with others:

    Please share the link to this page on your network so that others can benefit too: Thank you!

    Practice concise and focus

    When I first start giving feedback, I try to solve all the problems at once. I quickly learned that overwhelming people list a range of adjustments that often lead to them not being addressed effectively.

    When I first start giving feedback, I try to solve all the problems at once. I quickly learned that overwhelming people list a range of adjustments that people who usually don’t address them effectively

    Now, I ruthlessly prioritize. If the work requires a lot of work, I will focus on 2-3 most critical issues that will have the greatest impact. When these problems are solved, we can solve more nuanced problems in the next iteration.

    Just like in sound design itself (knowing what to miss is as important as what to include), effective feedback requires thoughtful planning.

    Separate work from people

    “This disconnection of the atmosphere from the emotional arc of the scene is different from the way “you don’t understand the emotional requirements here.”

    By focusing criticism on work, rather than on the person who created it, we create psychological safety that encourages risk-taking and experimentation. It’s not just about being friendly, but about creating an environment where innovations can thrive without worrying about personal judgment.

    Conduct every conversation in both directions

    When feedback becomes a conversation rather than a monologue, some of the most valuable insights emerge. I often ask questions like this:

    “What are the challenges you face in this design?”

    “What options did you try before logging in to this method?”

    “How does it feel like you are trying other directions here?”

    These questions often reveal limitations or considerations that I don’t know about, leading to smarter decisions and better outcomes.


    Now popular in sound effects – the article continues below:


    Popular now:


    Latest version:

    Rewards: You may also be interested in these libraries: “sources=”default_product” layout=”horizontal” max_suggest=”5″ 5″ id=”ISP-related widget-1″>

    When a designer thinks you will soften criticism by mandatory praise, it can undermine the authenticity of your praise and criticism.
    Instead, I try to truly acknowledge the strengths while clearly and directly improving demand improvements.

    In one iteration, the goal is not perfect, but creates a collaborative environment, and each conversation brings us closer to something extraordinary. In game development, player experience is shaped by countless small decisions, and this feedback method not only makes the sound better, but also makes the game better.

    Source link

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
    Previous ArticlePitt’s B-Team is like A-list (we need more)
    Next Article 24 great new sound libraries: humanoid sounds, versatile hybrids, German trains, futuristic locks, musical horror, future vehicles and more
    CinemaMix 360

    Related Posts

    Andrea Folprecht and Lauren Connelly talk about Netflix’s cross-cultural series –

    May 8, 2025

    Airwiggles arrives at 6,000 members + announced Aircon ’25th date, Airwiggles Award nominee – and reveals the champion of the movie audio standoff!

    May 7, 2025

    12 new sound libraries: movie nightmare, organic UI elements, farm animals, Ambiences at Grand Central Station, and more

    May 6, 2025

    Overkill: How to release speaker boxes in its latest sound library to release pure audio killing

    May 6, 2025

    The ultimate Star Wars sounds deep: May you be with you on the fourth day!

    May 5, 2025

    Sujit Agrawal, Ace, Picture Editing –

    May 2, 2025
    Add A Comment

    Comments are closed.

    Editors Picks

    Weird Story (2024): 1987, Brain Games and Revenge

    May 9, 2025

    Eagles of the Republic (Cannes 2025) – Official clip

    May 9, 2025

    PinkPantheress: Fancy That, Short Songs & Music Marketing | Zane Lowe Interview

    May 9, 2025

    Streaming Data’s Impact on Hip-Hop | Rap Life Review

    May 9, 2025
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo
    Must Read

    Kali Uchis: Pregnancy, Sincerely, & Creative Expression | Zane Lowe Interview

    May 9, 2025

    Meningen med livet är tillbaka med säsong 2! (Officiell trailer)

    May 8, 2025

    Cassian is a villain too! | KYLE SOLLER ANDOR INTERVIEW

    May 8, 2025

    Andrea Folprecht and Lauren Connelly talk about Netflix’s cross-cultural series –

    May 8, 2025
    Our Picks

    Weird Story (2024): 1987, Brain Games and Revenge

    May 9, 2025

    Eagles of the Republic (Cannes 2025) – Official clip

    May 9, 2025

    PinkPantheress: Fancy That, Short Songs & Music Marketing | Zane Lowe Interview

    May 9, 2025
    Recent
    • Weird Story (2024): 1987, Brain Games and Revenge
    • Eagles of the Republic (Cannes 2025) – Official clip
    • PinkPantheress: Fancy That, Short Songs & Music Marketing | Zane Lowe Interview
    • Streaming Data’s Impact on Hip-Hop | Rap Life Review
    • Kali Uchis: Pregnancy, Sincerely, & Creative Expression | Zane Lowe Interview
    Legal Pages
    • About Us
    • Disclaimer
    • Privacy Policy
    • Contact Us

    Type above and press Enter to search. Press Esc to cancel.