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    Home»Sound Mixing»This is your chance to see the AirCon 24 presentation!
    Sound Mixing

    This is your chance to see the AirCon 24 presentation!

    CinemaMix 360By CinemaMix 360August 16, 2024No Comments7 Mins Read
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    Airwiggles’ AirCon24 online conference was a huge success – people from all over the world flocked to this free conference on sound in games, film and beyond. But what if you miss it? Great news, our exclusive partners at Airwiggles have just released 19 talks from AirCon24 – you can watch them all below, absolutely free. Enrich your knowledge with these great talks from the community:


    Please share:

    Don’t have a free Airwiggles account yet? Join the community here:

    Airwiggles – the organizers of AirCon24 – is a great free social media site dedicated to audio people, if you’re not a member yet you’re welcome to join:

    Join Airwiggles here

    Sound design and implementation of the independent game “Garden Life”

    Speech by Benedict Sanderson

    An in-depth look at the audio design, music and implementation of Garden Life. We will focus primarily on FMOD and the semi-random music system implemented in Unreal 5; the sound portal system for creating immersive, realistic, and comfortable ambient sound transitions; and other common implementation challenges that arise during development.

    Access the presentation here

    Watch the video below:



    Sound design and implementation of the independent game


    ↑ Return to overview

    Visual scripting of game information

    Leonard Paul’s Speech

    A beginner’s talk that explores the basics of how visual scripting can help game sound designers be more creative and overcome any fears that may exist in this area of ​​technical implementation. I’ll focus on practical examples in UE5 with Blueprints and Metasounds, and draw other demos.

    Watch the video below:



    Visual Scripting of Game Information | Conditioning 24


    ↑ Return to overview

    How do audio workflows differ across media?

    Host: Jamie Lee. Speakers: Erin Holmes, Dan Pugsley, Anne Marie Lundt

    Anne-Marie, Erin and Dan have experience producing audio in virtually every different media format. We’ll discuss workflow differences between different media designs, as well as general audio design discussions and current trends in the industry.

    Watch the video below:



    How do audio workflows differ across media? |Air conditioner 24


    ↑ Return to overview

    5 confessions about working in the audio industry

    Ross Stark’s speech

    A follow-up conversation to Confessions of an Audio “Pro” at AirCon23. Rose will be twice as remorseful and half as professional.

    Watch the video below:



    5 Confessions of a News Worker | Air Conditioner 24


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    How to apply for game audio jobs

    Speech by Katie Tarrant

    Katie discusses all the different things to consider when creating a job application for a games audio role, especially a junior role or intern.

    Watch the video below:



    How to Apply for Game Audio Jobs | AC 24


    ↑ Return to overview

    What is it like to be a junior sound designer?

    Host: Lewis Thompson. Speakers: Sarah McCluvey, Eli Foster, Katie Spence

    Lewis spoke with three other junior sound designers about how they recently landed their first positions in game audio.

    Watch the video below:



    What is it like to be a junior sound designer? |Air conditioner 24


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    How your gaming audio education can help prepare you for the workplace

    Speech by John Englund

    Combining educational creativity with professional attributes and skills for career success is not only a task for higher education institutions, but also a common goal for current and future students. In this talk I want to discuss how this can be achieved in game audio education.

    Watch the video below:



    How Game Audio Education Can Help Prepare You for the Workplace | AirCon24


    ↑ Return to overview

    A wholesome soundtrack for a wholesome game

    Speech by Rob Glenister

    Rob will talk about their process of creating a complete OST for a healthy mobile MMO, from concept to mastering. This talk will cover topics, themes, melodies, target audiences, design pillars, trends, everything – full of examples!

    Access the presentation here

    Watch the video below:



    A Wholesome Soundtrack for Wholesome Games | Conditioner 24


    ↑ Return to overview

    Stay motivated to find paid audio jobs

    Speech by Louis Ball

    Lewis will discuss the pitfalls of job hunting and discuss how to motivate yourself to apply, create, and provide a positive boost to those looking for work.

    Watch the video below:



    Stay Motivated to Find Paid Audio Jobs | Conditioner 24


    ↑ Return to overview


    Now popular in Sound Effects – Article continues below:


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    Handle errors, deadlines, and other game information issues

    Speech by Greg Lester

    Game development never goes according to plan. Tools break, information is lost, deadlines change, and there are bugs, lots of bugs. In this talk, you’ll gain the skills to not only solve problems with confidence, but also to prevent and change your mindset about them.

    Access the presentation here

    Watch the video below:



    Dealing with errors, deadlines, and other game information issues | Conditioning 24


    ↑ Return to overview

    Recording sounds for Hogwarts Legacy:

    Speeches by Alexander Horowitz and Pablo Valverde

    This session includes details of preparation, adventure, and reflection for a Hogwarts Legacy field recording trip in April 2022.

    Watch the video below:



    Recording sounds for


    ↑ Return to overview

    Using haptics to enhance game audio

    David Tucker’s speech

    David talks about how haptics can be used to complement game audio, and how it can become part of the audio production pipeline, rather than being left to programmers to implement on their own. Haptics can provide richer vibration and tactile feedback than we currently see in typical games.

    Watch the video below:



    Using touch to enhance game audio | Conditioning 24


    ↑ Return to overview

    Sound supports story in indie game “Quiet Things”

    Speech by Alex Jones

    The Quiet Things is the first game from independent studio Silver Script Games, founded by Alyx Jones, who had experience primarily in game audio before starting her own studio. This talk will cover making an indie game and dive into dialogue, sound design, and music.

    Watch the video below:



    Sound supports story in indie game


    ↑ Return to overview

    McLean Deemer talks Guild Wars 2’s music composition

    Speeches by Emily Reese and Maclaine Diemer

    “Level with Emily Reese” live! Emily talks to composer Maclaine Diemer about his game music, whether it’s writing and producing the music himself in the studio (as he did for Cyan Worlds’ Firmament) or composing the bulk of it for Guild Wars Orchestral score. We’ll also discuss the music he composed for Crucible, Amazon’s free-to-play shooter.

    Watch the video below:



    Maclaine Diemer talks about the composition and conditioning of


    ↑ Return to overview

    Damian Kastbauer answers your Wwise questions

    Host: Helen Lynch – Guest: Damian Castelbauer

    Have you ever had a burning question about Wwise but didn’t know who to ask? Software Product Manager Damian Kastbauer hosted this informal Q&A to give the community an opportunity to ask questions about Wwise. All questions raised will be addressed, but will they be answered? Come and check it out!

    Watch the video below:



    Damian Kastbauer answers your Wwise questions | Air Conditioning 24


    ↑ Return to overview

    Use these tips for better sound design

    Speech by Woody Woodhall

    A discussion on sound design best practices: Consider the layers of sound and the frequencies of each layer so that they complement each other when mixing.

    Watch the video below:



    Use these tips for better sound design | Conditioning 24


    ↑ Return to overview

    How these experiments will boost your audio creativity

    Matthew Martinson’s speech

    Matthew talks about delving into the weirder side of audio and getting the most personality out of the weirdest sources.

    Watch the video below:



    How These Experiments Will Boost Your Audio Creativity | Conditioning 24


    ↑ Return to overview

    Integrate Max/MSP with Unreal Engine 5

    Speech by Marta Nycto

    Marta will show how to connect Max/MSP and UE5 to exchange data back and forth by setting up the OSC server and client, how to drive the particle system in UE from Max, and how to send the player position to Max to drive the granulator.

    We don’t have time to build everything from scratch, so if you want to continue, download the project files here: https://github.com/NoOne511/UE5-MaxMSP-OSC-comm

    Also, make sure these libraries are installed in Max/MSP:

    Spat 5 comes from the IRCAM forum website, log in and download: https://forum.ircam.fr/projects/detail/spat/

    From the Max/MSP Package Manager:
    –odot by CNMAT
    – Max’s MuBu
    –catart-mub

    Watch the video below:



    Integrating Max/MSP with Unreal Engine 5 | Air Conditioning 24


    ↑ Return to overview

    Can you make music with Reaper?

    Speech by Jon Kelliher

    Jon talks about transitioning to Reaper for making music, how to set up projects, and tips on improving the MIDI editing tools out of the box.

    Access the presentation here

    Watch the video below:



    Can you make music with Reaper? |Air conditioner 24


    ↑ Return to overview

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