12 fresh studio postings from Stim, Atomic Cartoons, Activision, Electronic Arts and more, spanning Montpellier, Vancouver, Sydney, Prague and Madrid.
Today’s AWN Jobs Roundup column has 12 new listings: Stim Studio is hiring for two, and Activision, Atomic Cartoons, Electronic Arts, Charged Monkey, FIN VFX, Illusorium Studios and Milo Productions are each hiring for one, as are Parallel, Wonder & Rilet and Zero Design Studio.
The list runs from senior and lead roles to entry-level positions and open talent calls, sorted by type and region, and every entry links straight to the posting. And remember – the jobs posts are all open as of this item’s publication date and time, but there’s no telling for how long…
Good hunting!
Milo Productions — JOB CALL: Animation Supervisor for Milo Productions
Remote (Canadian company)
Supervise a remote animation team for a Canadian children’s content company: build the production schedule, approve storyboards and animatics, assign revisions; permanent, full time, applications by email to the producer.
Parallel — Senior 3D Animator
Amsterdam, North Holland
Lead the animation department of an Amsterdam architectural visualization studio, from storyboards and virtual cinematography to AI-driven workflows and compositing; full or part time, English is the studio language.
Charged Monkey — Senior UNITY VFX Artist
Capital City of Prague, Prague — hybrid
Design real-time Unity effects for an unannounced cross-platform strategy/MMO title, set the VFX bar and direct partner studios; five-plus years required, on-site or hybrid in Prague or Bratislava.
Illusorium Studios — Lighting Artist
Madrid, Community of Madrid
Light and composite stylized full CG animation shots in Arnold, with Houdini and Solaris essential; mid and senior profiles, permanent contract, on-site in Madrid with residency required.
Stim Studio — Character Designer – Mid/Senior
Montpellier, Occitania
Design characters for an unannounced animated series, from silhouettes and anatomy to production-ready turnarounds and expression sheets; nine-month contract starting the week of October 19, on-site in Montpellier.
Stim Studio — Concept Artist Set – Mid/Senior
Montpellier, Occitania
Design sets, environments and props for an unannounced animated series, from rough research to production-ready concepts; nine-month contract starting the week of October 19, on-site in Montpellier.
FIN VFX — Senior FX Artist
Sydney, New South Wales — hybrid
Build Houdini FX setups for explosions, fluids, smoke and destruction on commercial and long-form projects, and mentor junior artists; full time, hybrid in Sydney.
Zero Design Studio — Storyboard Artist
Mumbai City, Maharashtra
Storyboard scripts and paint digital matte environments for LED content, 3D films and event visuals at a Malad West studio; two to five years’ experience preferred, Photoshop and Illustrator required.
Atomic Cartoons — CG Junior FX Artist
Vancouver, British Columbia — hybrid — CAD 1,100-1,300 a week
Animate Houdini smoke, fire, lava and water effects on a current CG production; October 2026 start, BC residents only, remote within BC or hybrid in Vancouver.
Electronic Arts (EA) — Junior Technical Animator @ EA Sports FC
Bucharest, Romania — hybrid
Assemble real-time cinematics and presentation moments for EA SPORTS FC inside the game engine, learning from senior cinematics designers; hybrid, three days a week in the Bucharest studio.
Activision — Activision 2027 Summer Internships – Animation
Los Angeles, California — USD 20-50 an hour
Twelve-week paid summer 2027 internships at Infinity Ward in Woodland Hills, in animation and technical animation; students graduating May 2027 to June 2028, resume and reel required.
Wonder & Rilet — Coordinador/a de Producción Junior VFX
Madrid, Community of Madrid
Track shots in Flow Production Tracking, prepare client deliveries and relay supervisor notes to artists on film and series projects; on-site in Madrid, high English required.
Listings are current as of publication. Job postings are removed once filled, and links may expire without notice. Positions are compiled from public listings; confirm details and availability with the hiring studio.
Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.
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